Topic

Algalon: How the progression will work.

Lothloryen @ Algalon
Lothloryen
Staff Member
Edited on 2014-01-24 20:27:25
Hello Citizens of Dalaran,

The Systems we will present here will not be changed before the release of Algalon. However, if the community speaks out and there is a general desire to make a specific change in the future, we will listen and consider it. Of course, our systems will continuously being improved and optimized.

Algalon´s realm content will be a bit different from Kirin Tor's, so you can find some things that work on Kirin Tor and that do not work on Algalon, and vice versa. But soon they will be equal, thus improving the content and quality of both realms.

If you have any doubts and it has not been explained here, it does imply that it works exactly as in Kirin Tor or as it is supposed to do on the 3.3.5a patch.



There will be 2 Eras which will define Algalon Realm:

1) First Era: The raids and arena seasons will be gradually released and will last as “the current raid/season†for around 3 months (depending on the raid). During this era, there will be also gear restriction within the raid instances.

For example, as soon as Algalon is launched, you will be able to enjoy Naxxramas and arena season 5 for about 3 months (will post exact dates and times with the official release), once the time to open the next tier raid and season arrives, Ulduar and arena season 6 will be opened.

There will be an exception with the way to release some of the first 25 player raids. Eg: Once the realm is opened, there will be available only 10-player mode of Naxxramas. Once Kel'Thuzad is defeated on his 10 player mode for the first time, then we will open the 25 player mode. In this way, we avoid rushes to the Realm First of Naxxramas 25 and we grant some time to stabilize the player base so that everyone has the same chances to obtain it.

2) Second and final era: Once all the content is released, there will be a constant and eternal progression. Thanks to the systems we have implemented, Algalon has been designed with certain restrictions and features that allow the players to progress through the content making each raid / arena season a real challenge for everyone. If you want to progress in the game, either through PvE or PvP, you have to earn it and make an effort.


PvE


Northrend 5 player Instances

-Access restriction: There will be no restriction on accessing the Northrend instances, except: Trial of the Champion, The Forge of Souls, Pit of Saron and The Halls of Reflection. Only those players who meet the previous requirements (having progressed through the content prior to these instances), will be able to enter.

-Emblems: Emblems of Triumph will be dropped only to those players who have already progressed through the content up to Trial of the Crusader.

Example: If your character has progressed up to Ulduar (and has not yet managed to get The Descent into Madness 25 players achievement), he will not receive any type of emblem after defeating bosses on 5 man heroic instances.

However, if your character has progressed up to Trial of the Crusader (which means, you have already got the achievements of Naxxramas/Ulduar) then you will be able to loot the emblems of triumph as reward for killing bosses in heroic mode of 5 man instances.


Raids

-Access restriction: Each raid will require the previous tier raid's achievement on the same difficulty the player is trying to enter. For example, if you try to enter in Ulduar 10 player mode, you will need to have The Fall of Naxxramas (10 players) . Hence, the same goes to 25 player mode, you will need The Fall of Naxxramas (25 players) if you wish to enter into Ulduar 25 players.

-Emblems: Bosses will always drop that raid's correspondent emblems for everyone. Example: Players get Emblems of Conquest upon killing any boss inside Ulduar, no matter what is the character's progression.

-Gear restriction: Every raid will have a certain item level restriction. Players will not be able to equip not a single item which item level is higher than the allowed for that raid (nor switch weapons in combat), unless every single and each of the raid members have already progressed through the instance and obtained the maximum achievement. All the difficulties of the same raid will share the maximum item level restriction. In the case of Naxxramas, they would not be allowed to equip any item with higher level than 213 on any of the versions (25 and 10 players). Let's see some examples:


Scenario: Naxxramas 25 players with 213 as the maximum item level allowed (with the exception of Kel'Thuzad 25 items, with item level 226).

Situation 1: There are players in the raid who have NOT yet progressed through Naxxramas 25.

No one in the raid can equip an item which level is higher than 213 (except items of Kel'Thuzad 25), if a player which character has progressed up to Trial of the Crusader equips a 232 level item, he will be kicked from the raid and teleported out of the instance. The system will notify him and the whole raid so that everyone knows who and why he has been kicked.

With this system, if a player has an item obtained in Ulduar 10 (item level 219), he can not equip it within Naxxramas if there is at least one member who has not yet progressed enough. However, he could equip an item with 226 item level if it has been droped by Kel'Thuzad 25 players.

Situation 2: Each and every one of the players in the raid has progressed through this instance and has obtained the maximum achievement of Naxxramas 25.
They can equip the item they want, this raid has earned the right to play Naxxramas as they like.

Of course, this is applied to all the raids, so that it will be scalable and coherent.

The system we have implemented is complex, dynamic and intelligent. It adapts itself in real time to the raid's general behavior. It does detect and classify diversity of overall raid's behavior, as well as the player's by individually.


Exceptional case: Vault of Archavon.

Every boss within the vault was released in a chronological order and synchronized with the WoTLK raids. Therefore, we have designed a system to analyze and contemplate the overall raid member’s progression. The bosses will be available or not depending on the progression of the players. Here's an example:

Archavon will be always available, regardless of the players progression as it was released with Naxxramas, thus since the very beginning of the WoTLK. However, Emalon was released as the same time as Ulduar, which implies that he will be available if each and every member has completed the Naxxramas raid. What if there are several players who have not completed it yet? The other bosses are not available for the raid until these players leave the instance, there will be just Archavon. If just one player does not meet the requirements, the bosses will disappear and the instance will configure itself in real time.

Other quick example: every raid member has progressed already up to Trial of the Crusader (this means they have Naxxramas/Ulduar achievements), then Vault of Archavon will configure itself and there will be available Archavon, Emalon and Koralon.

PvP


All vendors have been set and will be adapted to each arena season so that will be impossible to get equipment that does not correspond to the current season. The PvP is subject to constant rotation; it will start in the season 5 and end at 8. When the 8th season ends, we will go back again through season 5.

Arenas, Battlegrounds, and Wintergrasp:

There will be gear restrictions depending on the current arena season. For example, with the release of Algalon the current season will be 5, and there will be no chance that players have items with higher item level than that which correspond to this season or the current High end raid (as I mentioned all PvP vendors in Azeroth/Outlands will be fully configured ). However, once the season have rotated, there will be people who own PvE or PvP high gear ( Eg. Wrathfull or even trinkets like Deathbringer's will ), but the 5th season would be running again, thus everything will be restricted again with the appropriate level as maximum. Hence, these players cannot equip those items within Arenas, Battlegrounds and Wintegrasp and create an imbalance in regard to those who are not geared yet. With this, we have created a tight and really challenging PvP, where all that the players get, will be hard-earned and always with the same conditions for everyone.


-Donations: Of course, as we have stated many times, there would never be high end game gear in our shops. Algalon's shop will be more restrictive than Kirin Tor one.

-Random Dungeon Finder: As already discussed, the random dungeon finder will not be active yet.

-Weekly quests: The weekly raid quest will not be available.

-The related professions, talents, mechanics... etc will have the same systems specified by the patch 3.3.5a .

We will not answer questions that have already been answered or explained in other posts, so please, if you have any questions, be sure you have read all the information.
Discuss or inquire in this thread strictly only on how Algalon will work, unrelated posts will be deleted without warning.

Thank you very much.

Pandarenmonk @ Kirin Tor
Pandarenmonk

80 Dwarf Warrior
Really looking forward to Algalon, it´s gonna be great. Though I think that 3 months is way too little time before Ulduar releases, should be atleast 5. Other than that everything sounds awesome :)

Zilea @ Kirin Tor
Zilea

80 Human Paladin
Edited on 2014-01-24 21:02:57
Hello there. I'd like to give you a couple of suggestions on how would pvp/pve be more interesting. On the begining i would suggest measuring time when all realm firsts (classes/races) are taken, then the people from Kirin Tor will transfer their characters and make pve progressing and pvp much more challenging. Other thing i would suggest is that each raid tear/pvp season should last at least 4 month until everything in raids is cleared and until season 8 ends. Later the pvp season rotation shouldn't last more then 3 months each. I think this will give "casual" players more fun in progressing raids since not every player will be rushing for progress and later on the swaping of arena seasons it won't be annoying since they will not last too long.Thanks for hearing me i would like to hear answers from Staff, aswell as from the community. Regards.

Funcast @ Kirin Tor
Funcast

80 Undead Priest
How do we carry all of that gear?

Fatwhitegirl @ Kirin Tor
Fatwhitegirl

80 Human Paladin
Are the Algalon raid-instances going to be like Retail? I heard that Algalon raiding is better than Kirin Tor's, is that true?

Whrsmymoney @ Kirin Tor
Whrsmymoney

80 Draenei Paladin
Edited on 2014-01-24 21:12:39
The PvP is subject to constant rotation; it will start in the season 5 and end at 8. When the 8th season ends, we will go back again through season 5.

So we will have to always keep all 3 PvP sets in the bank?
Everything is fine and all but I think we will need custom 100 slot bags for all the armor sets that we must keep.
I find this season 5-8 rotation interesting but a bit strange, not sure if it's the best idea.

Imotep @ Kirin Tor
Imotep
80 Undead Warlock
Edited on 2014-01-24 21:25:58
Thanks for the post. Really well thought out.

3 months is right on the money per progression. 5 months would be far too long, this is an old expansion pack, most people are coming here to relive the content and know the PVE well already.

Sitting around with only the few raids available for almost half a year would cause a lot of people to get fed-up super fast.


(also: Sarth and Malygos , as it wasnt mentioned , they are open from day1 too .. right?)

Bladesong @ Algalon
Bladesong
80 Night Elf Warrior
Yup, custom bags will be a must, or some way to get all that gear somewhere, we still need to hear about it. Two PvE specs = 38/40 if the gear is ideal, so some players will need up to 80 bag slots per tier, which are four, so 340 bag slots for those who do both PvE and PvP mixed in two specs. That's a rather intimidating number.

Trinimac @ Kirin Tor
Trinimac
80 Orc Warrior
GREAT decision for pvp, i cannot emphasize how much i am happy with that decision. I wonder which classes will top the ladder every season. One thing i am sure, it wont be 50 TSG's topping the ladder forever.

Lycidas @ Kirin Tor
Lycidas

80 Human Warrior
Edited on 2014-01-24 23:53:14
So exited for Algalon! Great call on the PvP season rotating. One question though:

You said...

Scenario: Naxxramas 25 players with 213 as the maximum item level allowed (with the exception of Kel'Thuzad 25 items, with item level 226).


What about ilvl 226 gear dropped from Malygos 25 and Sartharion 25 with 2 drakes up? Will we be able to use those as well since they're tier 7 raids?

Trinimac @ Kirin Tor
Trinimac
80 Orc Warrior
"How do we carry all of that gear?"rnI think 95% of the players on server will use an alt just to carry their gear xD

Debbiedowner @ Kirin Tor
Debbiedowner

80 Troll Shaman
We have a maximum of 308 possible bag slots per character.... I too wish to know how we carry all that gear. Aside from that, I cant wait =)

Imotep @ Kirin Tor
Imotep
80 Undead Warlock
Edited on 2014-01-25 00:23:55
Lothloryean, you are awsome.

Thanks for quickly helping with a quest so fast today on my high level character. Even though you were there and gone before i could even thank you :)

Whrsmymoney @ Kirin Tor
Whrsmymoney

80 Draenei Paladin
Edited on 2014-01-25 01:06:43
So if I'm a player that starts playing in the second season 5 and a full WF guy camps me all day all night, I must wait half an year to have the chance to beat him?

This system is really flawed, I wish you will come up with a better idea for PvP.

I think keeping the seasonal gear restrictions only for arenas would be way better.

Druify @ Kirin Tor
Druify

80 Tauren Druid
Well I'm pleased with the ideas put forward I too have to voice my concerns for this system, pve wise one of the great joys of passing content is to go back and kill it easyer with these restrictions I can't see people going previous content at all as the gear they would have to keep would b insane, and to say u can use the same people that cleared it originaly is not realistic as ppl do leave etc and u can't bring new ppl in because then you have to downgrade your gear. So while this idea looks great, the server pop will never grow and no casuals will come here once they realise they will never get past nax 10 just my concern with pve. Sorry for wall of text typed on phone in the car

Mufflan @ Kirin Tor
Mufflan

80 Orc Warrior
Edited on 2014-01-25 01:58:49
Sarg,
If the full Raid team already downed KT they can wear gear up to the stage to which the raidgroup already progressed.
To do for example some more unconventional Achievments.

Zukajebote @ Kirin Tor
Zukajebote
80 Human Warlock
Edited on 2014-01-25 02:22:53
@Sarg so it will be like Vanilla, but worse, because of all the gear restrictions http://www.youtube.com/watch?v=tpOsdPQawN8&t=4m20s ? :D
Yeah, I'd imagine that reaplacing people and gearing them up will be kinda challenging... but without all this restrictions it wouldn't be a progressive realm, I mean, after ICC release Algalon would become "just another WotLK server", where you can get carried to KS right after you ding 80 :S
How do we carry all of that gear?
Man, hybrid classes will need A LOT of bag space! D:

Jesus, what's wrong with the "rnrn" and BB code here...

Ronjgo @ Kirin Tor
Ronjgo

80 Blood Elf Mage
Edited on 2014-01-25 02:20:54
Awesome stuff.
Just one question, when will the weekly raid reset be?

Druify @ Kirin Tor
Druify

80 Tauren Druid
Edited on 2014-01-25 04:09:30
Well, assuming they are leaving three months approx between each release, the idea that one 25 group can hold together without replacements is kind of absurd, don't get me wrong I love the restrictions, I'm just worried if they restrict too much, the further progression goes the less and less people will play on the server.

Just thoughts, I hope they planned this out really well otherwise it will fail.

There is a reason why this game has move towards the casual, and while i enjoy more strict enforcement, being alone on a very strict server is a lot less fun then having other people there with you, as this game is first and foremost a public game, not a solo effort.

Thundos @ Kirin Tor
Thundos

80 Human Warrior
Edited on 2014-01-25 07:54:45
Gear restriction: Every raid will have a certain item level restriction. Players will not be able to equip not a single item which item level is higher than the allowed for that raid (nor switch weapons in combat), unless every single and each of the raid members have already progressed through the instance and obtained the maximum achievement. All the difficulties of the same raid will share the maximum item level restriction. In the case of Naxxramas, they would not be allowed to equip any item with higher level than 213 on any of the versions (25 and 10 players).

This is a really bad idea. Example: Bob is new to the server and Ulduar is the current progression, but to enter Ulduar he needs to find 25 people that didn't do Naxx (which on this server with the current population will take weeks) or want to do Naxx AND still keep the Naxx gear in their bags, which no one will since most of the classes have to keep already 2 sets of gear with them the whole time. I'm already carring 34 items for both my specs and with all the food, elixirs, gems, enchants and stuff, you want me to carry another 34 just so I can carry guildies through Naxx so they can join our main raids in Ulduar? In my opinion this restriction will only cause problems, it's fine when Ulduar is the progression and higher ilvl gear obtained through donation or whatever is disabled but the restrictions to the older raids should be removed. The gear restriction that you guys are planing to do is great for the current players that are progressing all together but what about the new players that are joining during ToGC? It'll be impossible to find a Naxx raid that leads to Ulduar to ToGC with the current population. And what if the new player did a 5man ToC and got a trinket or whatever gear? He has to throw it in the bags and use nothing or go farm one from quests or rep to be able to start raiding? And what if we're at the last progression with the Ruby Sanctum and a player just joined the server? Where will he /she find another 25 people that haven't done the previous raids or still have the gear to run them? I'm quite sure most of the people will delete their naxx/ulduar gear when we're at RS. What if a raiding 25 guild needs to replace someone? They have to do all the previous raids with the required gear of who knows how many raids before just so they can start raiding the current content again? As I said before: the requirements for previous raids to be done before doing the next one is great but the gear restriction is just forcing people to do something very obnoxious and you should know what happens when you force someone to do anything. If you really want to go with this idea at least make it about the raid leader: if the leader has already cleared that raid, then the item level restriction is removed. It won't be great but way better than what you guys have currently in mind.

PS: what's up with VoA and the boss avaiability? A player that does only PvP and runs constantly Wintergrasp can't do that raids only because he/she doesn't do PvE? Keep in mind that VoA drops also PvP gear so making it available only to people that do PvE is quite dumb

Thundos @ Kirin Tor
Thundos

80 Human Warrior
Edited on 2014-01-25 08:17:29
Three months per progression is kind of bad. What if no guild gets to finish the raids? IMO it should be at least 3 months but based on the first completition of the progression. For example if the bosses get trashed in the first week of the release, keep it up for three months but if finally a guild downs the last boss before anyone else after three months, it'll be only fair to keep the current progression up for at least another month (or even more if it took 3 months to finish) to let the other guilds catch up.

Also I keep reading about these gear restrictions in the rotating pvp seasons. Pvpers will have to keep their old items if they want to keep doing pvp? What if someone wants to do pve and pvp? Where will they keep all those gear sets? I guess the best solution will be to downgrade the pvp items in possession to the appropriate season or do a gear wipe (which will be pretty frustrating)

Thundos @ Kirin Tor
Thundos

80 Human Warrior
Edited on 2014-01-25 09:09:07
I think that the smart thing to do is for when you're doing a lower item content, you can use whatever ilvl item you want but your current gear's stats get scaled down with the exception of hit and expertise since those are caps and scaling down those would make no sense.
Example: Your current ring has 60 str, 80 stamina and 120 crit rating and you entered Naxx. The max stats for a strength dps ring in Naxx are 20 str, 30 stamina and 40 crit (I'm just putting random numbers, don't freak out) so the ring gets scaled down to 20 str, 30 stamina and 40 crit and so on for the other gear.
This method will make the worring about gear gone and old content still particularly challenging and fun and will defenetively entice people to go back and do old raids for new players and/or guildies or even just for fun.

EDIT: THE FORUM HAS BEEN OVERRUN BY MURLOCS! My posts keep adding "MRMRM" and other murloc sounds

Ashgara @ Kirin Tor
Ashgara

80 Undead Warlock
Edited on 2014-01-25 09:37:26
Quick question. After we finish the progression, that is, kill LK 25hc, will free transfers be opened to Kirin Tor? Not necessarily for the whole realm, but for the people that participated in the kill? Because not all of us would like to be stuck in eternal progression.

Fabio @ Kirin Tor
Fabio
80 Dwarf Paladin
Edited on 2014-01-25 10:33:25
"Bob is new to the server and Ulduar is the current progression, but to enter Ulduar he needs to find 25 people that didn't do Naxx (which on this server with the current population will take weeks)" That's how it worked back in tbc, you had to do quests(killing previous raid boss) to reach next raid content and millions of players played tbc. So grow a pair of balls and stop bitching. Without this system the server would turn into RUSH TO DA ICC in half year or so.

Mihail @ Kirin Tor
Mihail
No Characters
I don't see what the problem is with keeping previous progression stages' gear sets. Isn't that what banks are for? I mean, from my experience on retail, at least 4 bag slots there are always empty. I was no hardcore farmer-trader, but still. Just buy a big bag and keep all the gear stages in them, in case you need those to help some dudes out in Naxx. Hell, you can use the primary set of bank slots for it, one row for each. Should be enough.

Asahibiru @ Kirin Tor
Asahibiru

80 Tauren Shaman
Edited on 2014-01-25 10:42:03
Looks pretty cool staff, I can't wait! One question comes to mind though:

-Access restriction: Each raid will require the previous tier raid's achievement on the same difficulty the player is trying to enter. For example, if you try to enter in Ulduar 10 player mode, you will need to have The Fall of Naxxramas (10 players) . Hence, the same goes to 25 player mode, you will need The Fall of Naxxramas (25 players) if you wish to enter into Ulduar 25 players.


What about this path: I finish Naxx (10), now I can enter Ulduar (10). I finish Ulduar (10), can I enter Ulduar (25)? Or would I have to go back and finish Naxx (25) to let myself into Ulduar (25).

Sicurai @ Kirin Tor
Sicurai

80 Blood Elf Rogue
Edited on 2014-01-25 11:19:00
Greetings to everyone at Dalaran-WoW and a /wave to the staff. I have one small question that I just want to be confirmed if my suspicions are correct or not.
Northrend 5 player Instances
-Access restriction: There will be no restriction on accessing the Northrend instances, except: Trial of the Champion, The Forge of Souls, Pit of Saron and The Halls of Reflection. Only those players who meet the previous requirements (having progressed through the content prior to these instances), will be able to enter.
-Emblems: Emblems of Triumph will be dropped only to those players who have already progressed through the content up to Trial of the Crusader.
Example: If your character has progressed up to Ulduar (and has not yet managed to get The Descent into Madness 25 players achievement), he will not receive any type of emblem after defeating bosses on 5 man heroic instances.
However, if your character has progressed up to Trial of the Crusader (which means, you have already got the achievements of Naxxramas/Ulduar) then you will be able to loot the emblems of triumph as reward for killing bosses in heroic mode of 5 man instances.
Does this mean that at the launch of Algalon, the players whom clear 5man - heroics are not able to recieve Emblem of Heroism? Thanks, - Mell

Bladesong @ Algalon
Bladesong
80 Night Elf Warrior
Edited on 2014-01-25 11:26:40
Dvetrista
I don't see what the problem is with keeping previous progression stages' gear sets. Isn't that what banks are for? I mean, from my experience on retail, at least 4 bag slots there are always empty. I was no hardcore farmer-trader, but still. Just buy a big bag and keep all the gear stages in them, in case you need those to help some dudes out in Naxx. Hell, you can use the primary set of bank slots for it, one row for each. Should be enough.


In my case, I'm a warrior. I have Arms PvP spec and Protection PvE spec. Let's say that I'm raiding Naxx. I need to have naxx gear, that's 200, 213 and 226 gear levels. Then because I cannot per these rules wear OS and EoE gear inside Naxx if it is fresh progression for someone who joined the guild or w/a, I have to store that gear too, which is without a shirt and a tabard 17 bag slots, almost two times. And I have to save all that gear because of Ulduar, which is another 17 spots IF the gearset is ideal (defense rating, hit rating, expertise rating, armor rating), and then we have ToCr, and ICC, and RS. Do the math yourself. And that's PvE alone for the gear.

And then we have PvP...four seasons. Four gearsets, if again it is ideal, and some classes actually want more weapons than just one, from type to role.

And you want me to carry all that gear with the all the materials I need for my professions that I farm? Yes, most of them go to alt/bank toon, but not all, and one cannot store everything in mail indefinitely. We're talking about a lot of things here:

A raider needs scrolls, potions, flasks, buffing items, normal food, buffing food (fish feast isn't ideal), raid leaders want some smoke flares.

Me, I need my fishing pole, and some lures, and don't forget Noggenfogger Elixir and do not forget a bandage, and don't forget class regeants for buffing up. And then PvEers carry some gems and enchants or mats with them in case they are expecting to get an item so they can use them in the very same raid. Then if I am a jewelcrafter I have to carry epics gems to craft, uncommon gems for dailies, meta gems; other classes carry their own things. And PvPers often need something extra; I myself never walk around without some swiftness potions, FAPs, Blackened Worg Steaks, and some other things. Now also imagine if I am an engineer, what I have to carry, be it bank or bags. And PvP water for Arena. And because it's a game, everyone has some kind of a fun item or more at them.

And to finalize it, that's with just one spec or two. If you choose to swap your PvP spec or change PvE spec, you need yet another gearset to choose from.

So, um, yeah, one needs a really shitload of bank space to store all that. As I have said earlier, counting shirts and tabards and that the gear is ideal, it is 20 slots, one Frostweave Bag. We have four arena seasons, and six gear jumps instead of five (currently, per rules is Naxx > OS and EoE > Ulduar > ToCr > ICC > RS; when it should be naxx+os+eoe because it's all T7 level). That's ten bags for gear alone, if everything is ideal and you do both PvE and PvP with only one spec and you don't swap around, which 90% of the players do.

So, yes, this is quite an issue which normal bank space will not ever solve, because limiting how players will play this game in such a manner won't do and everyone is aware of that, and player's taste changes over time or boredom comes and what does that mean? New spec, new gear! From Assassination to Combat! Farm all that new ArP gear that assassination is disusted of!

And to really bring it to and end, let's say that Algalon server will be here in two years from now and some no lifers level all classes to 80 and have no "bank" toon and each toon holds its own class materials. What will that player do?

Storing all this gear is serious business.

Thundos @ Kirin Tor
Thundos

80 Human Warrior
Edited on 2014-01-25 11:45:08
That's how it worked back in tbc, you had to do quests(killing previous raid boss) to reach next raid content and millions of players played tbc. So grow a pair of balls and stop bitching. Without this system the server would turn into RUSH TO DA ICC in half year or so.



No one is complaining about the progression, that's the best feature ever. It's about being forced to use lower level items so that one guy in the raid gets the achievement to unlock the next tier. Once the next raid tier is available, who in their own mind will keep the lower tier items just so they can help someone else get the achievement? This feature will make people unwilling to do older content and so not helping the new players to the server or even alts! This feature will make newer players quit in a month because there will be no one to do older content and thus they'll get bored since there's nothing they can do when they log in. Keep in mind that with our current population, already you have to wait at least a couple of hours to get people for a random heroic. And why would you ever invite new people to the guild, just so you'll have to keep sets and sets of gear in your bank just so they can start doing the current content with you?

I'd be up for this feature only if my older tier gear is stored in some tab / npc or whatever. My bank and bags are full of gems, bs mats, food and elixirs, pve protection, pve fury and pvp gear and I don't want to keep another 3 sets of gear for each tier

George @ Kirin Tor
George
No Characters
3 months is too little time,make it 5-6rnreleashe RDF for 68lvl and lower so we can lvl up faster

Ciri @ Kirin Tor
Ciri

80 Blood Elf Paladin
Edited on 2014-01-25 12:07:23
Well, guys , comn down :P First of all, the bag slots won't be a problem in first 3 months. So don't worry, I'm 100% sure that they will think out something when bag slots becomes an issue. Staff will think some nice and shiny feature and everything will be okey. Just don't worry about that.

@Rathian
I think that the smart thing to do is for when you're doing a lower item content, you can use whatever ilvl item you want but your current gear's stats get scaled down with the exception of hit and expertise since those are caps and scaling down those would make no sense.
Example: Your current ring has 60 str, 80 stamina and 120 crit rating and you entered Naxx. The max stats for a strength dps ring in Naxx are 20 str, 30 stamina and 40 crit (I'm just putting random numbers, don't freak out) so the ring gets scaled down to 20 str, 30 stamina and 40 crit and so on for the other gear.
This method will make the worring about gear gone and old content still particularly challenging and fun and will defenetively entice people to go back and do old raids for new players and/or guildies or even just for fun.


You just proposed the restriction that you're complaining. Basically you are proposing the higher Tier to become lower tier. The only difference is that the people won't switch gears ,but it will be done auto.
I think that this restriction is made, so people couldn't get boosted trought the raids. Which ,in my oppinion, is good. Because lets say, player bob(i saw it earlier) come in a moment where RS25HC is released. He farm all day and night and finally gather some gold and purche a guild to boost him trought naxx. So the people boost him with their nice and shiny 6.3 GS and it's just .. easy peasy. The whole raid becomes a chields play and the idea of progression lose it's purpose. Of course it's nice to purchese a boost trought the raid, but the whole raid should also wear the raid tier gear in order to boost this person legit. Also if they remove this restriction, when the server launches RS heroic content, the server will just become like kirin tor.

@Froel
Quick question. After we finish the progression, that is, kill LK 25hc, will free transfers be opened to Kirin Tor? Not necessarily for the whole realm, but for the people that participated in the kill? Because not all of us would like to be stuck in eternal progression


There will be free transfers at all time. But the restrictions regarding transfers will stay. (at least thats what I understand from one staff member post, not sure which one was it.)

Thundos @ Kirin Tor
Thundos

80 Human Warrior
Edited on 2014-01-25 12:18:15
Frostriver, the gear restriction is not an issue, the bags space is! The "doing raids with their proper ilvl" restriction is a great thing but there's no place where to keep all those items if you want to do older content ever again. The method that I suggested makes the old tiers fun and difficult and doesn't force you to keep 20 sets of gear so that you enjoy those raids.

Tohe @ Kirin Tor
Tohe

80 Night Elf Warrior
Edited on 2014-01-25 12:36:30
Suggestion to store the additional items: At achivement of Nax, Ulduar etc, one should get a bigger bag in mail, with the extra cargo space. Custom bag if needed. This bag shall be usable only in a bank slot.


Btw, even if this or other solution will not be applied, I will totally find a way to keep the gear to help my guildies.
If your guild mates cry about space issue, wtf, just join a caring one :)

Lysanthe @ Kirin Tor
Lysanthe
80 Undead Warlock
Very excited for the server, loving the mechanics :) The only thing that is bugging me is the emblems. Why won't the heroic 5man bosses be dropping any emblems? Wouldn't the more appropriate option would be letting them drop Emblems of Heroism at the release, then changing it to EoV with Ulduar release, EoC with ToC release and EoT with ICC release? That is, of course, assuming the progression requirements are met. Otherwise, all of the i200 emblem gear will be wasted.

Svetipala @ Kirin Tor
Svetipala

80 Human Paladin
Everything is so cool you are doing amazing work guys, I would suggest only to add something like - http://wotlk.openwow.com/item=23162 for vote points I guess, so people won't be concerned about space for their gear.

Darkstaff @ Kirin Tor
Darkstaff

80 Blood Elf Warlock
Edited on 2014-01-25 15:03:33
Scenario: There are players in the raid who have NOT yet progressed through Naxxramas 25rn
Question: Imagine all the guilds farming Icc. Who will carry new players from Naxx that come to the server if population isn't high enough?
Possible outcome - good for progressing guilds, bad for incoming people, killing pug raids completely, making Voa for people who play PvP only impossible. Let's say I'm a druid and I play pve and pvp (feral and resto). There are 4 seasons which means I will have to carry 8 sets for all seasons, and 16 sets of items for pve seasons if I want to carry a guildmate or a friend in a raid (~24*13=312 items). Some people play tank and boomkin too...
Suggestion: linking raid restrictions and gear together for example Naxx + Eoe + OS, Ulduar + Toc, Icc + Rs.


Another thing is setting exact raid/season change. I think it should be situational, because some will progress fast, and because of gear restrictions some we be insanely slow. If most or atleast half a server is farming naxx for example then we should think about opening Ulduar and new pvp season. Or maybe even vote, dunno...


So if I'm a player that starts playing in the second season 5 and a full WF guy camps me all day all night, I must wait half an year to have the chance to beat him?
I think they will just make that gear impossible to equip for that period of time.


READ THIS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Well I'm pleased with the ideas put forward I too have to voice my concerns for this system, pve wise one of the great joys of passing content is to go back and kill it easyer with these restrictions I can't see people going previous content at all as the gear they would have to keep would b insane, and to say u can use the same people that cleared it originaly is not realistic as ppl do leave etc and u can't bring new ppl in because then you have to downgrade your gear. So while this idea looks great, the server pop will never grow and no casuals will come here once they realise they will never get past nax 10 just my concern with pve.
Well, assuming they are leaving three months approx between each release, the idea that one 25 group can hold together without replacements is kind of absurd, don't get me wrong I love the restrictions, I'm just worried if they restrict too much, the further progression goes the less and less people will play on the server.rnJust thoughts, I hope they planned this out really well otherwise it will fail.rnThere is a reason why this game has move towards the casual, and while i enjoy more strict enforcement, being alone on a very strict server is a lot less fun then having other people there with you, as this game is first and foremost a public game, not a solo effort.
My comment: though I consider myself as a hardcore pvp/pve player, some ideas are good, some are very bad, because not every1 is hc player and I think the majority will be.

Very Overdozer made restrictions.

Thrauco @ Kirin Tor
Thrauco
80 Undead Warlock
About the VoA, it's just ridiculous. Let's say the server is on the stage of ToC content and I want to do Koralon 25 man, I've done all ulduar, but how am I supposed to find 24 other people that also did so? The guild's progression team is not online 24/7 and VoA is not always available. Perhaps the only way to do so is making one evening per week the voa day when the whole guild needs to be online, do wg, win it and go to voa, and the win isn't even certain. I bet lots of PvE players don't like being forced to do pvp, and wasting half of the progression night to do WG. On blizz servers most of people were just pugging it if available, with this system it's impossible to do so. Why even wasting resources to do this all scalable VoA before asking the community? A lot better system imo would be just restricting the loot, for example you could get loot from Koralon/Toravon, but you cannot equip it until you kill Yogg/Anub. Also lot of VoA gear is pvp gear, what if someone is not interested in pve? Making all the pvp gear from there exclusive to raiders is another bad idea.

Jeina @ Kirin Tor
Jeina
Staff Member
Edited on 2014-01-25 18:34:58
Greetings community!
I would like to ask everybody to calm down.
About gear restrictions, I guess you didn't understand it very much.
Raids : OS, NAXX, EoE will share the same gear restriction, because they are the same tier. So, if you are at Ulduar and you would like to help a friend clearing the naxx, you will have to wear the same raid tier gear that naxx provides in order to help that friend. This restriction is set up, so people with high level gear to don't boost people in low tier raids, because then, the progression becomes very easy.

@Cinder
Very excited for the server, loving the mechanics :) The only thing that is bugging me is the emblems. Why won't the heroic 5man bosses be dropping any emblems? Wouldn't the more appropriate option would be letting them drop Emblems of Heroism at the release, then changing it to EoV with Ulduar release, EoC with ToC release and EoT with ICC release? That is, of course, assuming the progression requirements are met. Otherwise, all of the i200 emblem gear will be wasted.

The bosses on 5man heroic mode will drop Emblem of Heroism. After you gain Uld+ achievement they will drop Emblem of Triumph.

About the PVE, please keep in mind that this realm is made for players and guilds who like difficulties, we know that for casual players the server may sounds hardcore, but thats why we'll have open transfers at all times Kirin Tor Algalon. So people who don't like the Algalon or people who would like to try it, to transfer.

Regards, Averdoom.

Darkstaff @ Kirin Tor
Darkstaff

80 Blood Elf Warlock
Edited on 2014-01-25 20:52:24
In my opinion (I guess it's not very important) the thing that attracts players to play on this server is blizzlike raid scripts, working achievs and the idea of reliving probably the best WoW expansion.


The thing is you are making this realm into guild wars battlezone. If there won't be enough people to carry incoming new players (from naxx to icc) for example while opening Icc, not much people will be playing on the server. And if the population is low, what's the point of playing in here? I won't write things that are making the server worse while pop is low, you can understand it yourself since Kirin Tor is almost dead.


I'm not threatening, I just hope there will be enough players to enjoy the leveling, world pvp, pve, battlegrounds and arenas. There are some other servers where I can enjoy almost perfect scripts with 2k+ people online. I came here because of progression idea and I will play here no matter what. But you can make new players who come in the middle of that progression leave.

Debbiedowner @ Kirin Tor
Debbiedowner

80 Troll Shaman
Will gear limitations depend on what mode the raid is? For example can I bring Naxx 25 (KT and non-KT) items into Naxx 10?

Lycidas @ Kirin Tor
Lycidas

80 Human Warrior
For the purpose of gear restrictions, Tier 7 = Naxx, EoS, OS, VoA (first boos ) 10 and 25 mans. You bring gear obtained from any of those raids into any of those raids. So yes, gear from 25 mans can be brought into 10 raids of the same tier.

Izjtwo @ Kirin Tor
Izjtwo

80 Human Paladin
My suggestion about the raid restriction: Make only the last one restricted.rnrnEXAMPLE:rnrnBobby is a new player , and the server is in ToC era, Bobby dont have to do Naxx to go into ulduar, but he need to do ulduar for ToC.rnrnI know is something different and more soft, but I guess the majority are casual gamers, that wanna skip stuff, but population is a big deal.

Talisea @ Kirin Tor
Talisea
80 Human Rogue
Edited on 2014-01-26 00:37:27
Greetings community!rnI would like to ask everybody to calm down.rnAbout gear restrictions, I guess you didn't understand it very much.rnRaids : OS, NAXX, EoE will share the same gear restriction, because they are the same tier. So, if you are at Ulduar and you would like to help a friend clearing the naxx, you will have to wear the same raid tier gear that naxx provides in order to help that friend. This restriction is set up, so people with high level gear to don't boost people in low tier raids, because then, the progression becomes very easy.


As someone new to the community, I'm sorry for my first post here to be criticism, however as it says in the main post here that you welcome feedback I'd like to give mine and echo what a lot of other people have said.

I understand exactly what you mean with the item restrictions and simply put it is a bad idea and unnecessary. I like the idea of releasing the raiding tiers separately, it's great, like oldschool attunements. Thumbs up to this idea!

]However the item restrictions are simply awkward and annoying. They don't make the game really harder in any way, just more annoying.

If a guild needs to recruit new players or have a player reroll a new class to fit the raid group, they must all save their low itemlevel gear just to help this guy through a few raids? If these guys finished Naxx/Ulduar/whatever at the time dropping down a few itemlevels isn't going to make it really more difficult, it just makes it annoying that you have to keep all your old gear and change it once or twice.

I don't see why you want to force new players to not "be carried" through old content, you're already forcing them to do the content, but not only that you're punishing the players that have to help them. It's a really bad system.

I get that you want to make things "hardcore" but this system is just going to cause problems. It's going to put people off making new characters or helping others later on in the game, meaning less players and less chance for raiding guilds to have a good roster available.

As I'm not a PVPer I won't comment on the VoA stuff but I do believe those guys have a point too, putting unnecessary restrictions on who can do VoA when it is mostly for PVPers not PVE players is also a bad idea.rnrnI think this server has a LOT of great ideas and looks very cool, I think you have a chance to be one of the best WotLK servers out there, but I think you need to really address these issues or you risk alienating a lot of players.

Thanks for listening :)

Imotep @ Kirin Tor
Imotep
80 Undead Warlock
Edited on 2014-01-26 01:05:18
The unique progression plan of Algalon could spawn some interesting guilds.
This may sound quite a silly idea, but please read the whole post to understand.

There could be 'come and go' guilds built for EACH raid progression only.

(Maybe the guilds built this way can be created by GM/Mods for safety, but officers chosen to keep things under control. Possibly some extra perks for doing a good job with it)

- If you are a new 80, and are looking to raid, you could join a guild built for the first stage progression.

- Everyone in your guild are there for the same reason, because they are trying to progress. Raids can continually be made from people within the guild.

- Gear distribution: Would have to be roll on items, as you know people are there just to try progress, and would almost surely leave for the next 'tier' guild when ready for it.

- When you are ready to progress, a simple 'thank you and see you around' should suffice, and be ready to join the next raid progression guild.




May sound like a long shot - but this could keep things flowing and fun.
Getting booted out of guild for being stupid could have devastating consequences if you ever want to progress your character.



Fluffychrome @ Kirin Tor
Fluffychrome

80 Night Elf Druid
Edited on 2014-01-26 02:04:31
As a fellow player who has read all the information regarding Algalon from front-to-back, with the information which has been given for the past few months, I am confident in my belief of how Algalon will be. I've read every post on every thread regarding Algalon and I am disgusted to say the least. The information is RIGHT in front of you. ALL your questions have been answered. If your question hasn't been answered, why are you asking? Don't you think that out of the months upon months (of blood, sweat, and tears) that have been put in Algalon, they've already contemplated such ideas? Don't you think if they wanted you to know something, they would just tell you? Jesus, it’s like you guys want everything spoon-fed to you. It's like you guys don't even have confidence in the staff or the content they've created with their own hands! The progressive server will be a HARDCORE server. I'm a huge fan of hardcore content and I'd personally I'd rather not have all of these redundant hypothetical questions answered. WoW has become TOO easy. Don’t know where a quest is? There’s an addon for that. Don’t know how to kill a certain boss? There’s a video for that. Don’t know how to play your own class? There’s a guide for that. Where's the difficulty in being dedicated and overcoming the odds with little-to-no experience at something new and coming out on top? Where’s the fun in learning about this “Algalon†concept in forum-thread format rather than in-game? What's the harm in figuring out something yourself for once?? I have played World of Warcraft since 2005 (back when I was a keyboard-turning clicker)

Fluffychrome @ Kirin Tor
Fluffychrome

80 Night Elf Druid
Edited on 2014-01-26 02:06:33
I’ll tell ya’… in the beginning of WoW, it was HARD. Back when Wowhead didn’t even exist, you either had the handbook the game came with or the knowledge you learned after playing the actual game to back up your playing-experience. Let me give you a little taste of the good ol’ days… Resilience didn't exist, so there was almost no difference between PvE and PvP gear. There were much less quests past level 50 at release, so you had to grind mobs to level. On release, there was no PvP content at all! (Battlegrounds and Honor system included) There were no Guild Banks, so most guilds used low level characters to store everything the guild needed! Also, meeting stones weren't used for summoning other people; they were used so you can look for other people who queued for that instance!! Wanna’ know something else? World of Warcraft was announced in September 2001, and was in development for about a year before that announcement, which means WoW has been in development for 13 or so years. Individuals who want to SURPASS rather than REACH a goal are the ones who make an impact. The Kirin-tor staff is doing that, right in front of your very eyes. Like I stated earlier, it’s like you guys don’t even have confidence in this idea… or in yourselves for that matter. The content these people have… how are they supposed to be taking care of “IT†along with other things when they’re bombarded with all these redundant hypothetical questions? Hell, I’ll be honest and say I’m also to blame. 99% of my in-game tickets have been about things I could have solved myself, so I understand where people are coming from with this. But I understand I’m wrong and have reduced my ticket-use dramatically. Seriously, you know why there aren’t any blue post? Probably because if you were in their position, you probably wouldn’t be answering them either. (in b4 blue post trololololol) They’re human just like you and me. You’re making their job way harder than it has to be. All I'm reading is 1) Bag Space Issues, 2) Boosting new recruits through past content, and 3) Threatening to not play if the server is not up to their personal standards. (Hasn’t been verbally said but people’s tone give off the feeling that they will go somewhere else if they don’t like it)

#1. Bag Space: If new “tier†gear and/or content comes out every 3+ months, I’m sure there is a reasonable solution by then. All this “gear-set†hoarding will only be needed MONTHS after Algalon opens.

#2. New Players: New players knew what they were getting into when they signed up. If you’re a good guild, you’ll treat your players how you’d like to be treated. If that means having extra sets to run those players through, then you know what, you go ahead and do that. It’s not MANDATORY. Most raiding guilds on Kirin-tor only have 90-150 people anyway (including alts). Stop acting like you’re going to pick up every random lvl 80 in Dalaran and recruit them to your guild and automatically be faced with the challenge of gearing them up as good as you. When I got in my current guild, I had to raid and raid and raid until I got to their level (well, close to it xD). PuGs included. I’m sure others can do the same on Algalon.

#3. Threatening to leave. Seriously, no one is forcing you to be here.

I say… LESS REQUEST, MORE SUGGESTIONS.

Youarehere @ Kirin Tor
Youarehere

80 Night Elf Rogue
"As already discussed, the random dungeon finder will not be active yet."rnrnRDF will not be active at all at launch? I was really looking forward to leveling up and doing the instances with those levels. Will this be possible??!rnIf this is the case, finding a group shouldn't be too difficult with a global chat. BUT no one will want to run to a different continent to run a 30min instances. Will there be some way around this?!

Talisea @ Kirin Tor
Talisea
80 Human Rogue
Edited on 2014-01-26 03:17:07
Joana, your opinion is valid, but like I said in my previous posts, the item level restrictions does not make the game hard, just annoying (in my opinion).

It will still be easy to clear Naxx or Ulduar with 9 fully geared players who have done it before, very easy, it will just take longer and require you to store gear filling up your bank for months just to use it once or twice. It's awkward and silly.

There's no reason to actively discourage players from coming here, the game is an MMO and it's unquestionable that MMO's and private servers in particular are a better experience with more people playing.

As I said before restrictions on progression are fine, good even. But making weird restrictions on the itemlevel of gear you are allowed to use in each instance is a bad idea, and it doesn't recreate any kind of the hardcore aspect of those early expansions of WoW that you are being nostalgic about.

And FYI, I played WoW in EU Closed beta, vanilla, TBC, WotLK all in the top end of PvE. I know how the game used to be and I know how difficult it was to gear up and be a part of high end raiding. This system does not replicate or achieve that.

Ciri @ Kirin Tor
Ciri

80 Blood Elf Paladin
Edited on 2014-01-26 03:24:54
@Joana Thumbs up for your comment!

@Bellyfrog
If a guild needs to recruit new players or have a player reroll a new class to fit the raid group, they must all save their low itemlevel gear just to help this guy through a few raids? If these guys finished Naxx/Ulduar/whatever at the time dropping down a few itemlevels isn't going to make it really more difficult, it just makes it annoying that you have to keep all your old gear and change it once or twice.


I don't agree with you, I'm sorry. It makes a big difference between raiding NAXX with 264ilvl and raiding it with 200-226ilvl. To be honest I like that idea of "forcing" to gear up low item tier for the raids, because most of the people has forgotten a very importment thing, the raids are all about survivability. So I think when we get the actual ilvl of the raid, the things will get much harder and messy ,because you can't just burst the boss like if you are high geared, so people will have to be more careful and to know the actual mechanics of the fights.

@Rubix, I liked very much your idea, I think , if that happends, would be very cool.

Also there will be guilds that will provide boost for new players in exchange for some mats, gold and etc (ex: OverDoZeR). Which I think we won't be the only one guild that will provide such thing, because:
1) This is a nice way of adverting your guild.
2) You can win some flasks or mats which you can help guildies and etc.
3) Possible recruit.

You have to understand, that this realm won't be much friendly for casual players, people will come and go, I'm sure that when casuals step in to Ulduar, 90% of them will drop out,because the raid is too hard. I think that this realm will attract more hardcore players, people with ambitions that want to kill every god damn boss, to make a little effort in these fights, not just dps and move now and then.


Ciri @ Kirin Tor
Ciri

80 Blood Elf Paladin
This realm is made to be unique. I think I figured out what staff want to do with these gear restrictions and I totally agree with them. When we start raiding and going trought the content we will feel the true hard of the raids, because of lack of gear. So after releasing whole content of WoTLK and if there is only achievement restrictions, the realm will be just another wotlk 1x realm with restriction that makes you go trought every raid. The new players that they come can be just as easly boosted trought the raids from people who has 264ilvl+ gear and yes they will go trought the raids, but won't feel the same difficulty and sweat the we will give to that progress. So there will be one bursting of bosses and etc, and the new players won't experience that much of hardcore, they will just walk away trought the bosses and thats it. I mean, when you have 24 high geared people and one low geared, its not a big deal to do the boss even if low geared screw up and die, but when everybody is with same gear, every person metters. So I guess with gear restrictions new players will feel the progression that we did and it won't be just a walk in the park for them, they will have to make a lot of effort if they want to get that achievement. They will have the same journey as we will have in a few months. So I'm strongly thumbs up for gear restriction. Let the new guys in future feel the true difficultie of the raids. Yes we will need a lot of bag spaces, but as the staff said, they will provide us a solution, when that becomes an issue. To be honest Ulduar will give us really hard time and probubly a lot of players will drop down because of this, but afterall this realm is not for just anybody, only true PVErs will appreciate it. To be honest, even I don't know am I gonna be able to survive trought all the wipes, but for sure I will give it a try. If not, Kirin Tor is a great realm. Most of people are thinking that this server greatest tool will be Algalon, but they are wrong, the greatest tool will be the quality of the server. Of course, Algalon will be a great trump, but only that. Also I saw a post that said that Kirin Tor is dead, hm I'm not sure about that, I mean, a lot of people will drop down of Algalon, and they will have already 80's and some nice gear, so they will transfer to Kirin Tor. I mean, they already have 80, so if Algalon isn't the thing for them, why should they return in their old bugged private server? When they will be able just to transfer to Kirin Tor, which has the same quality of scripts, just a lot less restrictions, and that way they can enjoy the WoTLK. Now somebody may say,that the server has bugs and its not that bug free (which,my oppinion, compering the server with other wotlk servers that we all know, this server is fucking blizzard, but anyways), lets be honest, the staff worked on Algalon all that time, so when the release launches, they will start working on the known bugs, and with their fast work and great results, in few years the server will be bug free. (even less) rnSo trust the staff, if Kirin Tor is not the thing for you, you can always transfer back to Kirin Tor or go where ever you like.

Talisea @ Kirin Tor
Talisea
80 Human Rogue
Edited on 2014-01-26 04:03:36
@Frostriver

I don't agree with you, I'm sorry. It makes a big difference between raiding NAXX with 264ilvl and raiding it with 200-226ilvl. To be honest I like that idea of "forcing" to gear up low item tier for the raids, because most of the people has forgotten a very importment thing, the raids are all about survivability. So I think when we get the actual ilvl of the raid, the things will get much harder and messy ,because you can't just burst the boss like if you are high geared, so people will have to be more careful and to know the actual mechanics of the fights.


No, what you're saying doesn't really make sense.

If 9 or 24 people have already completed Naxx and moved on, they already know the mechanics, they know what they are doing, and going back to the best ilvl 226 gear is not going to make it harder. As I said before, it will just make it take longer. Longer does not = harder.

It really doesn't change people getting carried. They are not gonna feel any different being carried by ilvl 226 or ilvl 264, they could still sit afk in a corner and a decent raid group can clear the instance with 1 less person easily.

Doing Naxx in full 226 is easy just as doing Ulduar in full 232 is easy, for a competent group.

Darkstaff @ Kirin Tor
Darkstaff

80 Blood Elf Warlock
Edited on 2014-01-26 08:57:42
@Frostriver We all know that server staff is doing amazing job and we are here, because we rnbelieve it can be one of the best wotlk servers and that it would be fun to play here. But as you said if we don't like Algalon we can transfer to Kirin Tor. The question is why should I transfer if there are only 200+ players in there? You can see that the thing you think attracted players to this server is blizzlike scripts, and so we have max 300+ players online. So think it over again... The worst thing server can have is low population. I will write now, cause you didn't understand at first: almost no world pvp and bg's while leveling, waiting in rdf que's for 2+ hours (same when you hit80), no arena's at all (even 2v2), no point waiting in bg que for some hours too. How can you enjoy that?



And please don't say that blizzlike scripts is the only thing attracting players to play here, cause there are huge amount of reasons why they stay and you wouldn't even think about. Such as "because my friend plays there", "hmz I wonder how it would be like to play arena season 6", or even "omg so cool, all achievs are working". The main thing you should worry about is how to raise the server's population, because there are some equaly scripted servers with higher population. Unless you are making the server for yourself.



And stop saying people whine about something, because we all just want to help the staff and wish the best for this server. IT'S NOT THE SCRIPTS THAT MAKE THE GAME BETTER AND FUN, IT'S PEOPLE WHO PLAY.

Chidori @ Kirin Tor
Chidori

80 Undead Mage
Edited on 2014-01-26 16:43:14
My big thing is that, while the ideas are cool, it's starting to feel a bit too custom and over-complicated for a true blizzlike experience. I am worried these restrictions and over-complications may turn players away. Please discuss.

Dschrute @ Kirin Tor
Dschrute

80 Undead Warlock
I'm curious, will it be possible to progress to let's say Ulduar 10 after only having completed Naxx 10? I mean progressing through only 10 and 5man content. I think it would be a nice ideea IF the population just can't seem to get high enough. For now however I'm impatiently awaiting the realm! :D

Kagemahou @ Kirin Tor
Kagemahou

80 Human Warlock
Idk why u people cry at gear storage... let me do math for u ... U have all frostweave bags 20 slots... 16 slots in backpack + 4*20 = 96 + 28 bank space + 7*20 bags in bank = 168 slots in bank = total of 264 slots per character.. Not to mention there is 22 and 24 slots bags from drops and vendors... rnlets say u are paladin with 2 Pve specs and 1 pvp .. U need 17 items per spec without shirt and tabard if u are BiS ... 17*3 = 51.... U need 51 items for naxx/season 5 .... 51 items ulduar/season 6 ... 51 Toc/season 7 ... 51 ICC /season 8 ... 4*51 = 204 ....rnSo u will have 60 free slots for ur Funny items /elixirs/ scrols/ food ... Some hardcore farmers and achiev hunters like me... Can make 1 lvl alt with aditional 264 slots for Boe items /ragents / and craps like that.... rnNot to mention that U will have only 51 items in ur bags for first 3 months... rnMaybe when server open next raid . stuff will add 36 slots donor bags for vote points... rnSo with little effort + helping server go up with population u can get maximum of 440 slots... More then enough for even 4 item sets per raid/season and alot more free for other craps....

Scroobnub @ Kirin Tor
Scroobnub
80 Night Elf Druid
What about the vote points and heirloom items ? We gonna have the option to buy heirlooms for vote points at 1st lvl ? or you will disable that option ?

Ciri @ Kirin Tor
Ciri

80 Blood Elf Paladin
Edited on 2014-01-26 13:39:45
@Bellyfrog , @Ampha,about gear restrictions, you have your arguments, I won't argue , when the time comes we'll see how easy will be.
About the population, just think for a second, 6-7 months old blizzlike server to has 1k+ people is very hard,almost impossible. Come on, even servers that are years old have around 500-1000 people. Yes population is a big factor, but as you see every day new people are writing on the forums and joining the server. There are a lot interested people about Algalon, so when it launches, more people will come, it just takes time. If you have any ideas how to attract population , some kind of advertesment compaign, please suggest. If we are that active on the server, eventually the server will get enough player base, so the RDFs and BGs to be playable and not rare. I agree that we are small , but the server is just too young. Finding nice stable population for blizzlike server is the hardest thing, because it takes roughly 1 month to level up and for some casuals this is extremly a lot of time. High rate servers are getting population the easiest ,but do you really want to play in 10x realm or something? Because, for sure I don't. So understand, to get players for blizzlike server is the hardest , its normal that the pvp and rdf to be dead. For rdf there are guilds and global chat, just ask and you will get in to group.

P.S. Furiass , no , anykind of xp boosting will be disabled till realm firsts are taken. (Heirolooms and instant 70)+

Califiyah @ Kirin Tor
Califiyah
80 Draenei Priest
Will you be able to use recruit a friend on the new server when it is released? Or will we have to wait to use it till Realm First! have been achieved?

Fluffychrome @ Kirin Tor
Fluffychrome

80 Night Elf Druid
Edited on 2014-01-26 22:00:44
@Zigdrn
Will you be able to use recruit a friend on the new server when it is released? Or will we have to wait to use it till Realm First! have been achieved?
No. That would give others a huge advantage. Especially if they're trying to get realm first. You will have to wait just like everyone else.

@Furiassrn
What about the vote points and heirloom items ? We gonna have the option to buy heirlooms for vote points at 1st lvl ? or you will disable that option ?
In regards to having the option to buy heirlooms for vote points at 1st level, I'm sure you will not be able to buy those until all the realm 1st and whatnot is achieved. Also, they won't be transferrable (i think) since they are purchasable for emblems and emblem gear isn't transferred over as it is automatically seen as 200+ item level which can't be transferred.rnrnrn

Jacob @ Kirin Tor
Jacob
No Characters
Can Heroics drop Emblems of Heroism perhaps? That was a huge part of getting geared for raiding during the first part of WOTLK, and for filling out pieces that didn't drop from raids for unlucky players.

Debi @ Kirin Tor
Debi

80 Human Paladin
Edited on 2014-01-27 20:53:09
For example, as soon as Algalon is launched, you will be able to enjoy Naxxramas and arena season 5 for about 3 months (will post exact dates and times with the official release), once the time to open the next tier raid and season arrives, Ulduar and arena season 6 will be opened.

Imo, 3 months for pvp season will be too short. Gearing up itself will take time. Can't it be a bit longer?

Lysanthe @ Kirin Tor
Lysanthe
80 Undead Warlock
Edited on 2014-01-28 07:20:57
Can Heroics drop Emblems of Heroism perhaps? That was a huge part of getting geared for raiding during the first part of WOTLK, and for filling out pieces that didn't drop from raids for unlucky players.

Averdoom has already stated that 5man heroic bosses will be dropping EoH, which will later change depending on your progression.

Traesse @ Kirin Tor
Traesse
80 Blood Elf Warlock
can t wait this realm :D .

Shako @ Kirin Tor
Shako

80 Troll Hunter
Edited on 2014-02-04 13:53:12
I would just like to remind everyone that, from the start, this server (which has been masterfully planned by dedicated individuals, be grateful and understanding) was announced to be a progressive server. That's the point of the server, to bring it back hardcore. You all are holding this standards to a normal server. If you want a normal server, they have Kirin Tor. Try to remember the point of this server and that there is another server that may better suite your desires as opposed to trying to convert this server into something more... normal.

Fluffychrome @ Kirin Tor
Fluffychrome

80 Night Elf Druid
Some post from Wowhead concerning the custom 36 slot bag rnrnIn BC and before -
tanks and some other classes have to carry around different sets of gear and didn't have enough bag space. I think there was once a blue response saying they would fix it in the expansion.
rnrn
Pre-bc first there was MC/BWL that you needed fire resist for (rag and vael), than in AQ it was nature resist that was needed (huhu mainly), than in naxx (pre-bc naxx) frost resist was needed (saph). Mostly tanks had to worry about it but anyone who did endgame raiding had atleast 1 set (if not all 3) and that left very little for free bag/bank space; keep in mind that the average bags were 14 slots, max bags were 16 slotters for a long time (18 slotter "bottomless" bags didnt come around for a long time and when they did
rnrn
It also helps that modern resist gear is a few crafted epics with an overabundance of resist on them.rnrnPre-BC resist gear was farmed pieces from 5 mans and obscure quests, and greens you got on the AH, old pieces of gear you re-enchanted for resist (lol argent dawn shoulder enchants) and generally many more gear slots were used by the average resist set.


Wardrobechen @ Kirin Tor
Wardrobechen
80 Blood Elf Paladin
I agree if they implemented 1 or 2 of Foror's Crate of Endless Resist Gear Storage for every 80 player or simply made it buyable for Algalon's vote shop, it would completely end the bag space issue regarding carrying all of the different BiS items for every expansion.

Fluffychrome @ Kirin Tor
Fluffychrome

80 Night Elf Druid
In my opinion, having 36 slot bags would completely destroy the concept of working your way up from 8 slots to 14 to 16 to 20 to 22 (..so on and so forth). Plus, the bags wouldn't be JUST for gear. Not everyone is going to raid, which means that anyone who doesn't need to stack vast amounts of gear could practically walk around with a banks worth amount of junk around with them.

Lawls @ Kirin Tor
Lawls
80 Human Warrior
Hy guys im a new player mostly playing tbc and decided to try Algalon and i would like to make a suggestion about restrictions. How about if a player does not have the needed achievement for joining that specific raid or batleground arena we would recieve a debuff of some sort like in icc reduced dodge it was i think? So lets say only 1 player got his achievement in the raid than he gets a powerfull debuff reducing his stats and whathever else so hes equal to others.And this could be tweaked further to balance every raid/bg/arena im sure u could figure out the exact numbers and so. This could resolve the need for bag space, kicks from raid cuz he didnt know how good/bad his item is for the raid and so forth and u could also show off how far you got in the progression:P . Looking forward to play here regardless of whats decided.

Gospodarica @ Kirin Tor
Gospodarica
80 Orc Death Knight
In the longer term there will be issues with the barrier of entry the gear restriction will cause and may ultimately discourage new players from rolling toons on Algalon. As it has been previously mentioned, once we get into Ulduar/ToC guilds that want to recruit will most likely not want to spend valuable raid nights clearing Naxx 25 in order to get one more person into their raid group, especially considering that person may or may not work out in the long term.

If a system like this was on retail, it wouldn't be as big of a deal considering the playerbase was much larger. Obviously only time will tell how the implementation of Algalon affects the playerbase, but as it stands pugging will probably not be a viable option.

I get what the devs are trying to accomplish with the gear restricition system. You want to build a server where people really can't get carried later on by people who greatly outgear the encounters they are facing. But at the same time, as time goes on, it will become more and more difficult to "catch up" to current tiers and this may discourage new players from wanting to be a part of this experience.

IMO the best way to grow the population is to at the very least be open to making changes to the system as the devs get feedback from the community.

Sandarus @ Kirin Tor
Sandarus

80 Blood Elf Death Knight
Every raid will have a certain item level restriction. Players will not be able to equip not a single item which item level is higher than the allowed for that raid (nor switch weapons in combat), unless every single and each of the raid members have already progressed through the instance and obtained the maximum achievement.

Wow is this stupid

Achilles @ Algalon
Achilles

80 Human Warrior
Wow is this stupid

44924576.jpg

Wendy @ Algalon
Wendy
No Characters
Is this still going to happen?

In order to post you must to be logged in

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Click here to view the Forums Code of Conduct.