A Blessing of Strength
Overview
We are glad to reveal our new changelog: A Blessing of Strength, a combined effort from our developers and testers. We would like to also thank all those players who are writing so good and elaborated reports in our bug tracker, it is really helpful. Keep it up!
Quests
- The Battle For The Undercity: Quest has been scripted along with the rest of the chain quests:
- Herald of War
- A Life Without Regret
- The Battle For The Undercity
- Fate, Up Against Your Will
- A Royal Coup
- The Killing Time
- The Battle For The Undercity
- The Battered Hilt quest has been fully scripted along with the rest of the chain quests:
- What The Dragons Know
- The Sunreaver Plan/ The Silver Covenant's Scheme
- A Suitable Disguise
- An Audience With The Arcanist/ A Meeting With The Magister
- Return To Myralion Sunblaze/ Return To Caladis Brightspear
- Reforging The Sword
- Tempering The Blade
- The Halls Of Reflection
- Journey To The Sunwell
- Thalorien Dawnseeker
- The Purification of Quel'Delar
- A Victory For The Sunreavers/ A Victory For The Silver Covenant
- Spread the Good Word: Vehicles will now properly despawn allowing further players to do this quest.
- Return To Angrathar: The cinematic will be played on quest reward always.
- On Ruby Wings: The spell
Devour Ghoul will now properly regenerate health and mana to the dragon.
- Patching Up: Every steam should provide credit now.
- The Fallen Sisters: few improvements done to Lurielle's Pendant, it will now only be usable when the target is below 30% HP.
- Troll Patrol: has been vastly improved:
-Add proper pooling for the daily quests.
-Spawn missing Ancient Dirt Mound for Quest: Troll Patrol: Can You Didg it?
-Several visual and comesmetic details corrected.
- Cocooned! : Several corrections to the cocoons and their summoning behaviour.
- Unliving Choker: Corrected conditions for its drop.
- Throwing Down : Visual and cosmetic details: Skimmers moving randomly with inmolation auras, camera shakes...etc. Several improvements that will make the gameplay of this quest more dynamic and enjoyable.
- Life or Death / Kick Them While They're Down : These quests have been vastly improved. Missing spawns corrected, emotes and texts added, NPC's AI properly implemented (they will use all their abilities) and overall behaviour enhanced.
- Absholutely... Thish Will Work! : Has received some scripting improvements, a mini-event will start upon using the quest item.
- The Last of Her Kind: Harnessed Icemaw Matriarch will now despawn after a player dismounts and she will only be usable by playeres with the quest.
- Gamel the Cruel : Added the end event for Karuk and Ariut.
- Raising Hodir's Spear: Corrected some missing spawns of Everfrost Shards.
- If He Cannot Be Turned : Added several improvements for a smoother gameplay.
- Generosity Abounds: Bombs will always be visible now.
- The Sum is Greater than the Parts: Several behavior and spell improvements for the NPCs.
- Army of the Damned: Ghoulish Minion will attack on summon.
- Mounting Up: Players will not have issues when mounting certain Highland Mustang anymore.
- Threat from Above: Chillmaw will spawn the cultists properly now and the bomb spell will be correctly cast.
- Need to Know: Respawn timer for Scarlet Onslaught Daily Orders reduced.
- Assault by Air: The vehicle will respawn faster.
- No Rest For The Wicked: Limited the duration for the Robes, Scepter, Skull and Heart. Cult Researcher properly scripted.
- Dun-da-Dun-tah!: Has received several corrections so it can be done multiple times without any problem. Few cosmetic details implemented.
- Fire Upon the Waters: The whole sail can be used for the quest credit and not only on few spots like it was before.
- Territorial Trespass : The event has received several updates, improving the dynamism of the quest.
- Gods like Shiny Things: Lafoo will dig and follow his owner properly now.
- It's All Fun and Games: Several improvements to The Ocular.
- We Call Him Steelfeather: It has been vastly improved.
- Examples to be Made: Hyldnir Overseer will only attack Garhal if he gets in combat by a player/pet first, some cosmetic details included.
- Hotfix: From the Depths of Azjol-Nerub : Fixed the quest credit after a deployment.
- The Earthbinder: Earthbinder Galandria Nightbreeze will not get stuck in one place while doing the mini-event after completing the quest.
- Escape from Coilskar Cistern: Earthmender Wilda now attacks during the escort.
- The Thunderspike: Visual and cosmetic details added.
- ... and a Batch of Ooze: Ogres will not drop Pure Ungoro Sample.
- Scarlet Diversions: The banner can be properly planted and the quest completed.
- Rise, Obsidion!: Has received some minor improvements.
- Gizelton Caravan: Has been revamped.
- Venomhide Eggs: Will only be available after finish previously the quest Toxic Tolerance.
- Mok'thardin's Enchantment: The Holy Spring Water has now the correct respawn timer.
- Speaking with Nezzliok: Has adjusted timers of the three objects.
- Hilary's Necklace: has been polished and now will have an end event after finish the quest.
- Seeking Spiritual Aid: Has been revamped and players can now enjoy the end event.
- Distracting Jarven: Jarven Thunderbrew has the path and behaviour corrected.



Classes
Chimera Shot: Serpent spell will now scale correctly and its modifiers have been adjusted.
- Hunter pets' base stats corrected
- Hunter pets'
Bite will now properly scale with its owner's Ranged Attack Power.
- Several corrections for the hunter pet resistance, hit and expertise scaling.
Wild Hunt corrected, pets will now properly receive the Stamina and Attack Power bonuses.
- Fixed an issue that would cause the hunter not being longer able to perform any Melee attacks.
- Autoshoot should not get stuck anymore under any circumstance, every remaining issue has also been fixed.
- Talent
Animal Handler has been corrected and will now grant Attack Power properly to the pet.
Explosive Shot ticks will not miss anymore.
- Properly implement the pet talent:
Improved Cower.
- Pets will not dissapear from their stables anymore.
- Corrected an exploit where certain pets could not be killed.
- Fixed an exploit where pet could have a different Aspect than the hunter.
Flare will now properly prevent the use of
Stealth.
Explosive Trap will not deal initial damage and its damage over-time amount has been increased.
Master's Call has received some minor improvements.
- Hunter traps arming timer has been fixed.
- Traps activation range has been corrected.
- All traps now correctly put the Hunter in combat.
- Enemies can't see Hunter's traps anymore.
The Beast Within is now usable while cycloned.
- Implemented Mage pet scaling (including
Mirror Image).
Ignite will no longer proc from
Molten Armor.
- Receiving
Hand of Salvation under the effect of
Mirror Image will no longer increase your threat.
Dalaran Brilliance will no longer be castable on low level players.
Arcane Missiles will not get down-ranked when targeting low level enemies.
Ice Block will now properly remove
Faerie Fire.
Ice Block will now properly remove
Living Bomb.
- Hotfix: Fixed an issue where
Mirror Images will not attack at all after a deployment.
- Warlock pets resistance will now properly scale.
- Properly implemented warlock pets' scaling: Resistance, Spell Hit, Expertise, Resilience, etc..
- The damage increase from
Death's Embrace will now affect targets at/or below 35 % of their HP.
Eye of Kilrogg behaviour has been redesigned fixing several undesired situations.
- Players will now correctly benefit from
Decimation buff even under the effects of
Hand of Protection.
- Cast reduction of
Soul Fire from talents
Bane and
Decimation has been corrected.
- Cast time reduction from
Backdraft is now correct.
- Warlocks DoTs damage formula has been corrected.
- All Warlock pets base damage and base stats have been corrected.
Fel Armor will not proc when the Warlock is at full HP, avoiding some trinkets and enchantements to do so.
- Fixed several issues with
Chaos Bolt being randomly resisted. It will now properly pierce as it should.
- Improvements on the Glyph of Felguard
- Players with Glyph of Shadowflame will now successfully apply the movement slow effect even if the damage from
Shadowflame is absorbed.
- Implemented priest pet scaling.
Improved Devouring Plague will now properly scale and have its damage increased.
Improved Devouring Plague damage on targets with modifier debuffs has been corrected.
- Receiving
Hand of Salvation under the effect of
Fade will not longer increase the player's threat.
- The Glyphed
Pain Supression will not be possible to use while Polymorphed.
- Shadowfiend stats scaling has been properly implemented.
- The cooldown check for the
Rapture talent has been corrected.
- Hotfix: Fixed an issue where Shadowfiend would not benefit from the Priest's Spellpower after a deployment.
- Tier 10' 4 piece bonus will now proc in all conditions.
Pestilence's chance to pierce through the
Cloak of Shadows has been corrected and it will now have the corresponding 10%.
- Death Knight Runes will always be usable after the use of
Blood Tap.
Death and Decay will now properly trigger
Blood Presence's healing.
- Ghouls will now correctly reset
Gnaw's cooldown upon their death (no matter how they die).
Rune of the Fallen Crusader proc rate has been adjusted to 2 procs per minute.
Wandering Plague's scaling has been properly implemented.
- Stealthed players will now also be affected from
Death and Decay even if they are out of range of Death Knight.
- Death Knight pet stats scaling has been revamped.
- All Death Knight pets base damage and base stats have been corrected.
Path of Frost will no longer get removed by
Hunter's Mark or non-damage spells.
Frost Presence will now properly apply its passive threat auras.
Death and Decay threat modifier implemented.
Killing Machine procs per minute rate adjusted.
Scent of Blood will now only proc from direct damage.
- Talent
Impurity from Gargoyle scaling and damage have been corrected.
Scourge Strike damage has been corrected and it will now benefit from damage modifiers.
- Ghoul will no longer be able to be controled by a player after swiching to a specialization without the
Master of Ghouls talent.
- The mechanic from Ghouls has been improved, they will now perform a better energy use while autocasting spells.
- Abilities for the
Army of the Dead ghouls have been implemented.
Bloodworms attack reaction received some improvements.
Death Grip spell's speed gained some improvements.
Intervene will no longer break stealth from players which are nearby.
Titan's Grip penalty will no longer get removed after receiving
Hand of Protection.
- The Off-hand swing will not be a subject to Glancing Blows while
Heroic Strike or
Cleave are queued.
- Glyph of Charge has received some improvements.
Charge/
Intervene greatly improved in terms of Pathing/final destination in between Player-Player/NPC.
- Larger scale/hitbox NPCs are now properly Chargeable/Interceptable and the distance is calculated correctly.
Sweeping Strikes will now ignore armor.
- Glyph of Sunder Armor will now apply the proper stacks under any circumstance.
- Properly implement
Master Poisoner talent fixing several issues.
Blade Flurry has received some improvements.
Killing Spree no longer resets auto-attacks.
Envenom is no longer dispelable.
- Hotfix:
Distract corrected back after a deployment.
- Implemented Druid pet scaling.
Enrage armor reduction part has received some improvements.
Typhoon's travel time has been corrected.
Swiftmend calculations fixed.
- Hotfix: Fixed an issue where the 30% buff on bleeds provided by
Mangle would not work after a deployment.
Exorcism will now always be critical attack if the target is Undead.
Redemption will now properly benefit from Haste.
Pursuit of Justice will now work under every circumstance, including after the death of a player.
- Properly implemented
The Art of War for every rank.
- Cast time reduction from
Improved Healing Wave and
Tidal Waves is now correct.
Lava Burst will always be critical if the target has
Flame Shock.
Fire Nova range check corrected. The caster now must be within 30 yards of the Totem in order to use it.
Earth Shield critical chance corrected.
- Shaman will now benefit from the active totems even if the player is not in Line of Sight with them.
Blessing of the Eternals is now correctly implemented,
Earthliving HoT proc chance will consequently be applied when healing targets belos 35% HP.
Fire Nova will be castable while not within Line of Sight of totem.
- Every Shaman pet stat is now properly implemented.
- Fixed an issue where traps were not redirected to
Grounding Totem.
Lava Lash damage increase corrected while
Flametongue is active on Off-hand.
- Glyph of Lava Lash will properly increase the damage.
- Tier 8' 4 piece bonus
Electrified has been fixed.
Magma Totem has received some improvements:
- It will now scale with its owners Hit Rating.
- It will now scale with its owners Critical Rating.
- The Critical damage will properly be increased by talents.
Hunter
Mage
Warlock
Priest
Death Knight
Warrior
Rogue
Druid
Paladin
Shaman
Core
- Redesigned the way of how the pet stats are being initially set per level.
- Pets will now have their proper Health values upon summoning.
- Pets will now have their cooldown reset, buff and debuffs removed upon summoning a new one.
- Pet stats will be updated dynamically.
- The Pet's action bar will now correctly reappear after reloading UI.
- The pet will have its speed reduced when the owner is moving backwards and the pet is nearby.
- Corrected few issues with pets not having the proper Health when the owner mount/dismount.
- Spell casts with cast time will now reset the Swing timer.
- Corrected some objects to not cause damage in Sanctuary areas to the opposite faction.
- Fear or Confuse movement will not visually show the player at the wrong place anymore.
- Units with larger hitbox will no longer move away from targets who are close to them. (e.g. Sindragosa/Gormok the Impaler after being taunted from very close range).
- NPC that try to flee will no longer teleport itself away if is rooted or stunned. Proper behaviour has been implemented.
- The PvP combat timer has been increased by 1 second.
- The off-hand timer will not reset when starting attack anymore.
- Allow DoT and HoT application to properly proc auras.
- Improvements for talents that increases Leech effects.
- Flight Masters will now correctly show and deduct the discounted amount of the flight corresponding with the Reputation of the players.
- Damage over time effects will now correctly reset their tick timer if applied manually.
- Fixed stacking from spells with persistent area aura.
- Leash range from NPCs has been increased.
- Visibility/Draw distance has been increased as well as the proper preparations for the incoming visibility system implementation.
- Hotfix: Fixed a general issue with the Doors and Game Objects interaction after a deployment.
- Hotfix: Fixed an issue with the Resistances after a deployment.
- Hotfix: Fixed an issue with the extra Global cooldown after a deployment.
Instances/Raids
- Full House achievement is properly implemented in all the difficulties after recent Lady Deathwhisper polishment.
- Gossip option from Garrosh Hellscream/Varian Wrynn to remove the 5% buff has been added inside Icecrown Citadel.
- Gunship Battle's chest loot will now contain 3 items on 25 and 25 heroic difficulties.
- Professor Putricide's Gas room (Flesh-eating Insect's trap) event has received some improvements.
- Fixed several reported exploits through the raid.
- Anub'arak's Nerubian Borrower damage calculation with block corrected.
- Algalon the Observer has been received some visual improvements.
- Gonna Go When Volcano Blows 10 and 25 has been properly implemented.
- Fixed an issue that would prevent Ick to cast explosive barrage on Heroic Mode from Pit of Saron.
- Novos the Summoner has received some improvements.
- Knot Thimblejack is again inside the instance.
- Gnomeregan Land Mines will no longer be able to move and will properly explode (and emote) when someone walks over them.
- Informative text from Vol'jin added in order to clarify the status from The Battle For The Undercity quest.
- Informative Broadcasts related to the Seasonal Events included.
- Adjusted proc chance from Shadowmournes' Soul Fragments.
- The drop chance of Shoveltusk Ligament has been adjusted
- Undead racial
Cannibalize is now usable on players that released their spirit.
- Players can now leave Wintergrasp via the Mini-map button.
- Wintergrasp Southern Towers will now properly give credit upon destroyed.
- Hallow's End: Added the missing Pirate transformation to the Candy.
- Many low level exploitable items corrected.
- Implemented a new infrastructure to easily deploy fixes already confirmed as solved from PTR.
- Corrected an issue where the players could not hand in the weekly raid quest to Archmage Lan'dalock.
- Haal'eshi Windwalker AI has been scripted and will now cast
Hurricane and
Lightning Bolt.
- Haal'eshi Talonguard AI has been scripted and will now cast
Sprint.
- Kaliri Swooper AI has been scripted and will now cast
Swoop.
- Kaliri Matriarch AI has been scripted and will now cast
Wing Buffet.
- Avruu AI has been scripted and will now cast
Dark Mending and
Judgment of Darkness.
- Winterfall Shaman AI has been scripted and will now cast
Winterfall Firewater,
Lightning Shield and
Healing Touch.
- Grizzle Snowpaw AI has been scripted and will now cast
Blizzard,
Maul,
Winterfall Firewater and
Frost Shock.
- Winterfall Ursa AI has been scripted and will now cast
Winterfall Firewater.
- Winterfall Den Watcher AI has been scripted and will now cast
Winterfall Firewater.
- High Chief Winterfall AI has been scripted and will now cast
Winterfall Firewater,
Blizzard,
Frost Shock and
Maul.
- Lar'korwi Mate will drop the correct amount of Ravasaur Pheremone Gland.
- Chicken has been corrected as it had a critical and major gamebreaking issue. It will now display the player's name on the text.
- Mosh'Ogg Spellcrafter AI has been scripted along with texts, paths and will now cast
Fireball,
Frost Armor and
Flamestrike.
- Mosh'Ogg Shaman AI has been scripted along with texts, paths and will now cast
Bloodlust,
Chain Lightning and
Healing Ward.
- Mosh'Ogg Lord AI has been scripted along with texts, paths and will now cast
Battle Shout and
Intimidation.
- Mosh'Ogg Warmonger AI has been scripted along with texts, paths and will now cast
Thunderclap.
- Mosh'Ogg Mauler AI has been scripted with along texts, paths and will now cast
Knockdown.
- Mai'Zoth AI has been scripted with along texts, paths and will now cast
Flame Spike and
Frostbolt.
- Zanzil Witch Doctor AI has been scripted and will cast now
Scorching Totem and
Shadow Bolt.
- King Bangalash his summoned Jungle Panthers will properly despawn when King Bangalash resets.
- Mangy Nightsaber skinning loot corrected.
- Earthgrab Totem will not grant experience anymore to the players.
- Bloodscalp Witch Doctor AI has been scripted and will cast now Earthgrab Totem and
Enrage.
- Venture Co. Strip Miner AI has been scripted and will cast now
Throw Dynamite.
- Amberpelt Clefthoof and Lightning Wasp will not longer be spawned.
- Lokhtos Darkbargainer will now offer the Thorium Brotherhood quest once the player has Neutral reputation with them.
- Enraged Tempest spell, paths and spawns have been corrected.
- Raging Boiler spell, paths and spawns have been corrected.
- Boiling Spirit spell, paths and spawns have been corrected.
- Demetria has gained improved pathing, speed and missing guards were added.
- Grimtotem Shaman AI has been scripted and will cast now
Earthbind Totem,
Feral Spirit and
Lightning Bolt.
- Grimtotem Naturalist AI has been scripted and will cast now
Bear Form,
Demoralizing Roar,
Maul and
Wrath.
- Grimtotem Raider AI has been scripted and will cast now
Bloodthirst and
Leaping Cleave.
- Frostfeather Witch, Frostfeather Screecher, Frozen Orb and Disturbed Taunka Ancestor will now properly fly.