Melodies from the North.


Overview

Every detail makes the journey worth the effort. All aboard! Enjoy the music that drives you home.

Quests

Auras/Spells/Items

  • Contagion of Rot: Stacking is now prevented.
  • Bryntroll, The Bone Arbiter, the proc rate has been adjusted.
  • Embrace of the Spider: Conditions and proc rate adjusted.
  • Unidentifiable Organ: Update it's proc chance mechanic.
  • Elemental Focus Stone: Update it's proc chance mechanic.
  • Flare of Heavens: Update it's proc chance mechanic.
  • Classes

    Hunter

  • Fixed Trap dealing damage versus immune creatures.
  • Bite: will now properly scale.
  • Master's Call: has received some script improvements.
  • Fix a an issue where Scatter Shot would generate a visual bug with the affected players movement.
  • Lock and Load will now properly be consumed on spell cast succeed instead of spell hit.
  • Hotfix: After an update Explosive Trap started to deal damage versus friendly units - this has been corrected.
  • Paladin

  • Beacon of Light: Multiple beacons can be now active on a raid without interfering between each others.
  • Beacon of Light will not put the paladin in combat anymore.
  • Non damaging spells will no longer proc Reckoning.
  • Warrior

  • Prevent multiple Sweeping Strikes charges to be dropped when using Bladestorm.
  • Taste for Blood will now properly respect its cooldown.
  • Refreshing Taste for Blood duration when it procs while Taste for Blood is already active is now fixed.
  • Next swing abilities will now remain active even if the target is out of range.
  • Switchin weapons will no longer reset the swign timer.
  • Sweeping Strikes will now persist through switching Stances.
  • Suspending autoattack timer when using Slam will now work.
  • Fixed every remaining issue with Sword and Board. There were few situations where it could not work as its plenitude.
  • Second Wind will not re-proc from damage on time ticks anymore.
  • Warlock

  • Fix a an issue where Death Coil and Fear would generate a visual bug with the affected players movement.
  • The following spells will now properly be consumed on spell cast succeed instead of spell hit.
    -Shadow Trance
    -Molten Core
    -Backdraft
    -Empowered Imp
  • Mage

  • Brain Freeze adjusted its internal cooldown to the proper 3 seconds.
  • Dalaran Brilliance will only affect level 70 or higher players.
  • The following spells will now properly be consumed on spell cast succeed instead of spell hit.
    -Presence of Mind
    -Clearcasting
    -Arcane Potency
    -Hot Streak
    -Fingers of Frost
    -Fireball!
  • Druid

  • Lacerate will not reset the periodic timer.
  • Idol of the Emerald Queen will now properly stack.
  • Idol Of Lush Moss will now properly stack.
  • The following spells will now properly be consumed on spell cast succeed instead of spell hit.
    -Omen of Clarity
    -Clearcasting
  • Shaman

  • Earth Shield: Properly reduce the heal ammount when the target is affected by Twisted Nightmares and make it properly work with any healing reduction auras.
  • Fixed an issue where shamans could retain Dual Wield when switching specialization under certain conditions.
  • Fire Nova will be always casted by the Shaman and not the totem itself.
  • The following spells will now properly be consumed on spell cast succeed instead of spell hit.
    -Clearcasting
    -Maelstrom Weapon
    -Nature's Swiftness
  • Priest

  • Rapture trigger will not generate combat anymore.
  • Battlefields and Battlegrounds

      Wintergrasp

    • Players will now be teleported to the starting positions only if they joined the war through the queue system.
    • Fixed an issue which was introduced with an update, where the workshops in the keep would not properly be owned by the defender faction upon the start of the battle.
    • The issue with multiple towers being spawned on the same spot is now fixed (it was just visual).
    • The passengers will not benefit from the vehicle's gear scaling anymore.
    • Map states will now correctly be updated for every player instantly.
    • Wintergrasp world states will now correctly be updated.
    • Workshop and Capture Point systems have been redesigned. Everything regarding those will now work as intended, including their proper controler team update upon battle start (Eg: North East / North West workshops shall belong to the defender and the South East / South West workshops shall belong to the attacker).
    • Properly update tower cannon's state when the battle ends.
    • Correct some cosmetic details from the Catapults.
    • Correct the orientation from some tower cannons from the keep.
    • Fixed the issue with the Gnome/Goblin engineers not being visually updated for the corresponding faction upon workshop control change.
    • Tenacity system total rework, it will now properly be dynamically updated and all the undesired situations that were randomly happening fixed.
    • Tower cannon's will not be available between games (they were only sometimes, but it is now fixed).
    • Fixed all of the remaining issues with the graveyards.
    • Players will now automatically mount on vehicles upon building them.
    • Rocket-Propelled Gobling Grenade (RP-GG) has received some corrections.
    • Every Wintergrasp vehicle will now be automatically despawned if the battle is not active.
    • Preparations and support addition for the implementation of the upcoming Balance System (battle struggle) which will provide some perks and advantages to a faction if they have lost several battles in a row.
    • Strand of the Ancients

    • The combat bug with the vehicles is now fixed.
    • The issue with some doors state (open/closed) not being properly updated in some clients randomly has been fixed.
    • The Battleground Demolishers in Strand of Ancients will not be able to benefit from the Aspect of the Pack or any other speed movement aura anymore.
    • Now players shall be properly relocated when a graveyard where they are wating to get revived is capped by the opposite faction.
    • The crowd control auras will be removed upon round change.

    Core

    • Improved the phasing system so it will dynamically and actively be checked, fixing every possible undesired situation. (Heavy phasing areas will now work smoothly).
    • Fixed damage on time damage and damage shield auras causing creatures to chase for long time (E.g: Thorns, Retribution aura...etc).
    • Random Dungeon Finder: Remove the cooldown application on remove proposal.
    • Random Dungeon Finder: Fixed a bug that would generate some players to be in an endless queue with always lacking one player, it will now properly assemble groups.
    • Correct the creature AI if they can not find a proper path or reach their target.
    • Certain movement auras will now be removed when entering vehicles (food buffs, mount auras..etc).
    • Several improvements to the spell area general system.
    • Aside of Strand of the Ancients, every other Battleground/Battlefield Vehicle combat system has been improved.
    • Battleground/Battlefield vehicles will now have a polished immunity system.
    • World Triggers will not randomly be affected by some spells as they were.
    • There was an issue where some Heroic instances from Outlands had a chance to not being reseted properly with the daily reset - it has been fixed.
    • Players who die in mid-air should now fall to the ground always.
    • Looter will not be displayed in tooltip when FFA loot is enabled.
    • Sparkles will not be displayed for player even if others in the group still have quest items to be looted from creatures.
    • Several loot restrictions have been implemented.
    • Fixed every issue that would leave a player on a combat bug while in open world.
    • Creatures will now always correctly interrupt their casts before they start moving, there were specific situations where this could be reproduced before.
    • Spell locked creature's behaviour has been redesigned.
    • Sitting players will gain the proper amount of regeneration.
    • Damage on sitting players will now always result on a critical strike.
    • Hotfix: Fixed a bug introduced with an update that would make few creatures "climb" into the Sky.

    Raids/Instances

      Icecrown Citadel

    • Deathbringer Saurfang's encounter has received few corrections to prevent some abusable tactics reported by our players.
    • Tents and NPCs from the Deathbringer Saurfang's OUTRO had a small chance of being present before the battle started, this should be fine now.
    • Small positioning polishment for Jaina and Varian during the Alliance's OUTRO, also a visual improvement for the Overlord Saurfang when stepping into the flying Zeppeling while carrying his son.
    • Few timing updates to the Horde's OUTRO.
    • Rotface and its oozes have received some minors improvements.
    • Fixed the combat bug after Professor Putricide's Flesh Eating event is finished.
    • Fixed the issue with Ymirjar Frostbinder falling through textures and generating combat bug.
    • Ymirjar Frostbinder Frozen Orb spell has received some improvements.
    • The Lich King: A system for the Val'kyr proper management when entering the second transition has been implemented. Player-carrying Val'Kyrs will not despawn and should work fine on every possible situation.
    • Fix the issue with players falling through the textures when shapeshifting, stealthing...etc inside the Frostmourne's Chamber.
    • The Lich King: Defile cast and target selection reworked.
    • Cover a case where there was a small chance for a Raging Spirit to not be properly summoned.
    • Corrected an issue where there was a small chance of Harvest Souls channeling not doing any damage to players.
    • Ulduar

    • Some general improvements to the instance, in order to enhance the way the encounters are completed.
    • Fixed the combat bug / issue with Mechanostriker 54-A's Gnome Pilots not being attackables/selectables after Mechanostriker's death.
    • Razorscale's hitbox has been adjusted.
    • Razorscale amount of mole machines spawn updated.
    • Fixed an issue where Rune of Power would sometimes not be casted Runemaster Molgeim
    • Fix an issue where sometimes (it was a bit rare situation) Stormcaller Brundir's Lightning Tendrils would not do any damage.
    • Hodir: there was a chance for the encounter to maintan its status as in progress even after defeating him, it is now fixed.
    • Total rework of the Ancient Gate of the Keepers' system. Added a raid-wise broadcast when unlocked.
    • Freya will now perform the essence visuals upon engaging if Elders are alive.
    • Auriaya: fixed some abusable tactics reported by our players.
    • Boomer XP-500: Improve their pathing at the Spark of Imagination and some cosmetic details from their explosion's / death.
    • There was a small chance that the Spark of Imagination's location would be available randomly for players, this has already been corrected and it will only appear once the raid members reached the Spark of Imagination for the first time.
    • Naxxramas

    • Gluth: There was a chance that players would remain in combat after defeating him, it should now be fine.
    • Instructor Razuvious: There was a chance that players would remain in combat after defeating him, it should now be fine.
    • Thaddius: Some minor improvements to Thaddius' Ball Lightning.
    • Heigan the Unclean: eruption has received some polishment.
    • Heigan the Unclean: mechanic immunities updated.
    • Gothik the Harvester: received some minor and visual improvements.
    • Eye of Eternity

    • Polished some animations throughout the encounter.
    • Utgarde Pinnacle

    • Gortok Palehoof: Fixed an issue where bosses could randomly stay static.
    • Skadi the Ruthless: few minor improvements have been done.
    • King Ymiron's Dark Slash will now be properly calculated.
    • King Ymiron: Flames will properly spawn on boats now.
    • Redesign the King Ymiron's exploit previous fix. Long time ago, he was engageable at the dungeon's beginning (e.g: using pets) - we did fix this already, however now we have reviewed and improved all the system that will prevent this so it matches the way this should be indeed prevented.
    • Halls of Lightning

    • Ionar script has totally being reworked, it works now exactly as it should and it will have the proper visual animations.
    • Azjol-Nerub

    • Implement target selection for Anub'arak's Impale, now only will target one player per trigger.
    • Sethekk Halls

    • Anzu's intro event has been implemented. It looks epically awesome.
    • The whole encounter has been revamped, it will now perform every ability, summon the corresponding spirits which will work as intended upon receiving druid spells etc.
    • Hotfix: Fixed the issue with Talon King Ikiss' door and coffer, it was a bug introduced with one of the latests updates.
    • Gnomeregan

    • The following trash mobs have been reviewed and fully scripted with all their proper spells, emotes and texts:
      - Leprous Machinesmith
      - Mechano-Frostwalker
      - Leprous Defender
      - Leprous Technician
      - Leprous Assistant
      - Mobile Alert System
      - Arcane Nullifier X-21
      - Mechanized Guardian

    • Blastmaster Emi Shortfuse corrected a line of her text where she would say it in Orcish.
    • Grubbis fixed an issue where he would start randomly running through the area.
    • Electrocutioner 6000's script has been improved.
    • Mekgineer Thermaplugg encounter has been totally reworked, everything will work now as it should with every animation and visual effect implemented; from the bombs summoning to his Welding Beam or proper tank threat reduction.
    • Shadowfang Keep

    • Some general updates throughout the instance.
    • Archmage Arugal's encounter has been totally revamped.

    Miscelaneous

    • Several areas from Grizzly Hills have been reviewed and improved, correcting pathings, spells, spawns etc.
    • Implement the proper event spawn, pathing and cosmetic details from the Dalaran Visitors at Krasus' Landing.
    • Feast of Winter Veil

    • Update Preserved Holly's spell in order to avoid confusion by players when doing the quest Bomb Them Again!.
    • Improve all the Crashin' & Thrashin' achievement related NPCs and visual spells.
    • Transports

    • Implemented the beautiful melodies from Northrend on the corresponding transports. Now players will hear such melodies upon entering into the Boats / Zeppelings with Northrend as destiny. Different melodies will sound, depending if it is day or night.
    • Zeppelin's localization implemented.
    • Horde players can now ask the Zeppeling Masters about the position of such transport - they will correctly give the information as an answer.

    NPCs

    Pets/Companions

  • Lil' XT has now many emotes, visual effects, sounds and voices. He will also attack, destroy and kill several types of pets when they are in his range.
  • Plump Turkey's event has been implemented. He will now send an emote and jump to a nearby basic campfire, burning himself and transforming into a roasted turkey.
  • Elwynn Lamb's event is now scripted. An Elwynn wolf shall appear and kill the poor lamb.
  • Teldrassil Sproutling has received some polishment, he will now randomly dance, sleep...etc.
  • Willy has been properly scripted, he will now kill critters with his beam.
  • Lil' K.T. will attack critters more frequently with his frostbolt. Also added some new emotes and sounds.
  • Wind Rider Cub will now properly fly if the owner is on mount (ground or flying).
  • Gryphon Hatchlingwill now properly fly if the owner is on mount (ground or flying).
  • Engineering

  • Rough Stone Statue will now heal the player if he is out of combat.
  • Coarse Stone Statue will now heal the player if he is out of combat.
  • Heavy Stone Statue will now heal the player if he is out of combat.
  • Solid Stone Statue will now heal the player if he is out of combat.
  • Dense Stone Statue will now heal the player if he is out of combat.
  • The Goblin Land Mine now has an arming time of 15 seconds and it will cast a detonation on hostile creatures.
  • Goblin Bomb now attack hostile victims in 30 yards range, run close to it, explode and despawn.
  • Explosive Sheep now attack hostile victims in 30 yards range, run close to it, explode and despawn.
  • Steam Tonk Controller can now be used to attack other Steam Tonks.
  • Battered Steam Tonk Controller can now be used to attack other Steam Tonks.
  • Target Dummy now generates threat to neearby hostile creatures. After the dummy died it can be looted.
  • Advanced Target Dummy now generates threat to neearby hostile creatures. After the dummy died it can be looted.
  • Masterwork Target Dummy now generates threat to neearby hostile creatures. After the dummy died it can be looted.
  • Compact Harvest Reaper now despawns after 10 minutes.
  • General